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Assassin's Creed

Assassin's Creed is an award-winning historical video game series that currently consists of six games, with one to be added, a facebook game, a short film (split into three episodes), two novels and comic books ...

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Lot's Of Fire Work To Do...

Hellgate is back

Hell Gate Is Back In Action ...

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God Of War...

Cheat: Infinite MoneyOnce you have beat the game you'll get the chance to guy buy things like weapons from the store. You make money by doing things like finding treasures etc.
                                                                             Once you do something that gives you a large amount of money (like Master Ninja for 25k). Save your game (if it's not at an auto save area) and then quit back to the main screen. Then load up the game again you'll keep getting the reward each time you do it. Soon enough you'll have enough money to buy everything without having to find all the treasures.

Cheat: Use Tweaks on Any Difficulty:  Normally, when you beat the game on a certain difficulty you'll be able to use Tweaks in a new game set on that difficulty. However, if you start a new game on a difficulty you haven't beaten, you can still enable Tweaks. Play until you have a real gun and then switch the difficulty to a mode you've beaten and enable your Tweaks. Save and quit, then set the difficulty back tot he harder version on the Main Menu. When you return to the game, your Tweaks will be enables on that harder mode.

Unlockable: Crushing Difficulty: To unlock Crushing Difficulty, beat the game once through on Hard Difficulty.

Unlockable: Multiplayer Taunts: The following taunts can be unlocked by performing the actions below. After they are unlocked you may purchase them in the Multiplayer Store.

    * "Flex" Taunt - Reach Level 20, then purchase for $50,000
    * "Flurry" Taunt - Reach Level 30, then purchase for $100,000
    * "Kiss" Taunt - Reach Level 10, then purchase for $10,000
    * "Pump" Taunt - Reach Level 53, then purchase for $500,000
    * "Yes" Taunt - Reach Level 40, then purchase for $250,000

Unlockable: Multiplayer Characters / Skins: The following skins can be unlocked by performing the actions below. After they are unlocked you may purchase them in the Multiplayer Store.

    * Cameraman Jeff - Reach Level 30, then purchase for $100,000
    * Doughnut Drake - Reach Level 60, then purchase for $2,000,000
    * Genghis Khan Villain Skin - Beat Crushing Difficulty. Cost: 1,500,000
    * Harry Flynn - Reach Level 20, then purchase for $50,000
    * Heist Drake - Reach Level 10, then purchase for $20,000
    * Heist Flynn - Reach Level 20, then purchase for $50,000
    * Karl Schafer - Reach Level 50, then purchase for $1,000,000
    * Lieutenant Draza - Reach Level 50, then purchase for $1,000,000
    * Marco Polo Hero Skin - Get the Platinum trophy. Cost: Free.
    * Skelzor - Reach Level 60, then purchase for $2,000,000
    * Winter Chloe - Reach Level 20, then purchase for $50,000
    * Winter Drake - Reach Level 40, then purchase for $250,000
    * Winter Elena - Reach Level 30, then purchase for $100,000
    * Winter Flynn - Reach Level 30, then purchase for $100,000
    * Zoran Lazarevic - Reach Level 40, then purchase for $250,000
    * Zorskel - Reach Level 10, then purchase for $20,000


Unlockable: Multiplayer Boosters: The following Boosters can be unlocked by attaining the levels below. After they are unlocked you may purchase them in the Multiplayer Store.

    * Point and Shoot (Booster Slot 1) - Reach Level 2, then purchase for $2,000
    * Bandoleer (Booster Slot 2) - Reach Level 4, then purchase for $2,000
    * From the Hip (Booster Slot 1) - Reach Level 6, then purchase for $5,000
    * Scavenger (Booster Slot 2) - Reach Level 8, then purchase for $8,250
    * Break Up (Booster Slot 1) - Reach Level 10, then purchase for $11,250
    * Keep Firing (Booster Slot 2) - Reach Level 12, then purchase for $14,250
    * Down the Irons (Booster Slot 1) - Reach Level 14, then purchase for $18,750
    * Fleet Foot (Booster Slot 2) - Reach Level 16, then purchase for $23,250
    * Hell Blazer (Booster Slot 1) - Reach Level 18, then purchase for $27,750
    * Explosive Expert (Booster Slot 2) - Reach Level 20, then purchase for $32,250
    * Turtle (Booster Slot 1) - Reach Level 22, then purchase for $40,500
    * Treasure Bearer (Booster Slot 2) - Reach Level 24, then purchase for $43,500
    * Sure Foot (Booster Slot 2) - Reach Level 26, then purchase for $52,500
    * Launch Man (Booster Slot 2) - Reach Level 28, then purchase for $58,500
    * Sure Shot (Booster Slot 1) - Reach Level 30, then purchase for $64,500
    * Monkey Man (Booster Slot 2) - Reach Level 32, then purchase for $72,000
    * Walk Softly (Booster Slot 1) - Reach Level 34, then purchase for $79,500
    * Scoped In (Booster Slot 2) - Reach Level 36, then purchase for $87,000
    * Juggler (Booster Slot 1) - Reach Level 38, then purchase for $94,500
    * Deposit (Booster Slot 2) - Reach Level 40, then purchase for $98,250
    * Rapid Hands (Booster Slot 1) - Reach Level 42, then purchase for $111,000
    * Rocket Man (Booster Slot 2) - Reach Level 44, then purchase for $120,000
    * Situational Awareness (Booster Slot 1) - Reach Level 46, then purchase for $129,000
    * Revenge (Booster Slot 2) - Reach Level 48, then purchase for $134,250
    * Evasion (Booster Slot 1) - Reach Level 50, then purchase for $210,000
    * Veiled (Booster Slot 1) - Reach Level 51, then purchase for $300,000
    * Invalid (Booster Slot 1) - Reach Level 52, then purchase for $350,000
    * Half Loaded (Booster Slot 2) - Reach Level 54, then purchase for $400,000
    * Glass Jaw (Booster Slot 1) - Reach Level 56, then purchase for $1,500,000
    * Come Get Some (Booster Slot 2) - Reach Level 58, then purchase for $2,000,000

Unlockable: Bonus Money for Old-School Players: In the store, hit SQUARE button to check for Uncharted: Drake's Fortune save data. You'll be rewarded with the following bonuses.

    * $20,000 - Load Uncharted 2 on a hard drive with a game save for Uncharted: Drake's Fortune
    * $80,000 - Load Uncharted 2 on a hard drive with a completed game save for Uncharted: Drake's Fortune

Hint: The Strange Relic: The Strange Relic is back in Uncharted 2 -- you can find it in the sewer in Chapter Five.

Hint: Marco Polo's Rich Legacy: You'll encounter a pool on the roof of a hotel during Chapter Six. Be sure to jump in it and swim around when you encounter it. Chloe and Nate will play an impromptu game of Marco Polo, and you'll earn $10,000 in-game to spend on bonuses as a result.

Hint: Run While Crippled: On chapters where Nate is injured, if you carry a propane tank you'll be able to run without hindrance.

Hint: Infinite Enemies for Trophy Hunters: If you're having trouble getting any of the "X kills per weapon," or Headshot or Survivor Trophies (kill 75 enemies before dying), there is a location shortly after starting Chapter 19: The Siege where you can camp and shoot continuously respawning enemies.

After starting Chapter 19, make your way down the sloping alley to the large courtyard. There is a mounted machine gun uphill on the left constantly shooting at you. Clear out as many enemies as you can and climb up to the right of the door of the building closest to the cliff (on your right as you enter the courtyard). Take cover looking toward the mounted machine gun on the left and use a grenade to take it out.

If you now look slightly right of the machine gun, at the small grass/mud patch before the next building, you will see an enemy running from behind a building from right to left making for the machine gun. Camp here in cover and keep shooting the enemies as they appear from behind the building. They only stop spawning temporarily if one of them reaches the mounted machine-gun (if one reaches the gun, then grenade them to start the respawns again). Beware: it will stop permanently if you go further to the right, triggering the RPG/wall collapsing cutscene.

If you've already beaten Chapter 19 at the difficulty you're playing, purchased weapons in the store and unlocked the "Infinite Ammo" tweak, then you can use these to get the weapon/kills Trophies.

Easter Egg: Uncharted 1 Signage: On the "Urban Warfare" chapter and "Their Coming With Us" chapters, the climb-able signs hold references to Uncharted 1. For instance: Club Raja (Which references Eddy Raja from the first game) and Hotel El Dorado (which references the MacGuffin of the first game

Thank's (ign.com)For Giving This Cheats For Uncharted 2

   Assassin's Creed is a beautiful and exciting experience that you'll remember for years to come.

                         Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.
                                                                                                               Not enough can be said about the living, breathing world that you'll inhabit in Assassin's Creed. As assassin extraordinaire Altaïr, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altaïr has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.
             
The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don't get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altaïr's cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it's a character's head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely you feel as if you could reach out and touch it. Animations are almost as equally well done. Altaïr scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move gracefully as well, though one of the game's few visual drawbacks is the occasional jerky animation on the part of a citizen. However, it's easy to forgive, considering that the cities are populated with thousands and thousands of individuals. In fact, these tiny blemishes are noticeable only because everything else looks so incredible.
What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It's never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altaïr himself. Actor Philip Shahbaz does an all right job, but he isn't up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game's most impressive moments are accompanied by lovely musical themes that add even more threads to the game's rich living tapestry.
Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.

Not enough can be said about the living, breathing world that you'll inhabit in Assassin's Creed. As assassin extraordinaire Altaïr, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altaïr has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.
The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don't get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altaïr's cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it's a character's head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely you feel as if you could reach out and touch it. Animations are almost as equally well done. Altaïr scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move gracefully as well, though one of the game's few visual drawbacks is the occasional jerky animation on the part of a citizen. However, it's easy to forgive, considering that the cities are populated with thousands and thousands of individuals. In fact, these tiny blemishes are noticeable only because everything else looks so incredible.
What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It's never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altaïr himself. Actor Philip Shahbaz does an all right job, but he isn't up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game's most impressive moments are accompanied by lovely musical themes that add even more threads to the game's rich living tapestry.

Fortunately, the story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus. The memories aren't Desmond's own--they are Altaïr's, stored safely in the hapless subject's genetic code. We follow Altaïr as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond's captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine. The ending is confusing, and it blatantly leaves open the possibility of a sequel, but it's a small blemish on an otherwise stirring tale. Altaïr's world is not one of absolutes. His assassination targets aren't always evil, and Altaïr isn't always likable. As he is fond of reminding us, "Nothing is true. Everything is permitted."
Of course, such an authentic world would be meaningless without a lot of fun things to do in it. Thankfully, Assassin's Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat. To discover the whereabouts of your assassination targets, you must first follow up on possible leads. There are several different mission types in this regard. In some cases, you sit on a bench and listen in on secret conversations. At other times, you will closely follow someone carrying an important letter that you'll pickpocket. Alternately, you can beat the information out of your target. Most missions are relatively easy to pull off in the early stages of the game. But once the guards and townspeople start recognizing you (or you alert them to your presence too close to the scene of one of your crimes), they get a little tougher.
There are also some optional tasks, such as rescuing innocent townspeople from the clutches of guards. The reward for doing so is a group of vigilantes who will hang out in the area afterward and hinder any foes chasing you. It's also a good way to try out Assassin's Creed's combat, which is surprisingly satisfying, considering the game's focus on sneaking around. You can pounce on enemies using your hidden blade (an incredibly rewarding one-stab kill), or use throwing daggers to take enemies down from a distance. However, your sword is your melee mainstay, and though the hack-and-slash combat may seem simple at first, it gets more challenging once you unlock the various countermoves. Often, you'll have a dozen or more attackers to fend off at once, but though these fights can be a little tricky, you'll never feel as if you're in over your head. In fact, the few circumstances in which you are forced into combat--such as a late-game boss fight against a seemingly endless crowd of attackers and their leering leader--are challenging and require some pitch-perfect timing to counter every strike and lunge. 

Nevertheless, brute force is rarely the best way to handle a situation. You want to slink unnoticed through the crowds, but you can draw attention to yourself in a number of ways--whether it be galloping past a guard station on a horse, knocking pottery off of someone's head, or getting so frustrated by the various beggars that you fling them away from you. (And trust us--these are the most aggressive panhandlers you'll ever meet.) If you antagonize the guards, they'll give chase. Yes, you can stick around and fight, and though it's never the easiest option, breaking stealth does not damn you to death like it does in other sneaking games. But why not lure them to a rooftop? Once up there, you can grab them and fling them to the street below. Or if there are too many of them, you can jump across the rooftops gracefully until you find a hiding place, such as a nice bale of hay or a curtained garden. Once you're hidden, they'll break chase and you'll be free to roam about.
You can also seek refuge in small groups of scholars who serve as mobile hiding places. It's a bit contrived to walk into a stationary cluster of scholars and have them suddenly start moving simply because you're there, but it gets the job done. Actually, if there's any drawback to the usually excellent gameplay, it's how synthetic certain elements feel. Vigilantes are always in the same spot, missions reset if you don't get them right the first time, and those same guards will be harrassing that citizen, an hour after you pass by. It's easy to forgive these quirks though, given the easygoing flow of the world surrounding these pockets of gameplay.
Climbing up buildings and jumping around the rooftops is fun and breezy, thanks to effortless controls that strike a great balance between ease of use and player input. You can leap across alleys and scale walls with the pull of a trigger and the press of a button, and though it's possible to launch yourself from a wall or hurtle through a vendor's booth by accident, these moments aren't very common. You'd think that a city specifically designed to let you climb structures and caper about the roofs would look overly artificial, yet there's never a moment when you will think to yourself, "Wow, that looks like a place where I'm supposed to jump." The architecture looks completely natural, which makes Altaïr's abilities all the more exciting to pull off. The environments don't look as if they were created for him to climb around on; he just uses the hand he's been dealt, as any good assassin should.
In Assassin's Creed, the greatest joy comes from the smallest details, and for every nerve-racking battle, there's a quiet moment that cuts to the game's heart and soul. Climbing towers to uncover portions of the map is a simple mechanic but forever satisfying, thanks to the beautiful vistas and soft musical themes that accompany the view. Even the drunks that pester you are amusing and fun, though their constant shoving is more than annoying, especially if you are trying to pickpocket a pedestrian or eliminate a target without a fuss. It all makes your missions that much more compelling, and you'll be inclined to explore every nook and cranny and take on every optional task, just for the fun of it. There's a ton of stuff to do, and even when you've exhausted your official tasks, you can search for the collectible flags and crosses strewn around the cities and countryside. You could probably plow through the main quest in 20 hours if you're lucky, but completists might spend close to 50 hours finishing every quest and gathering every collectible.
There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it's pretty much a wash. But regardless of which platform you go with, you'll have an amazing and unforgettable game. Assassin's Creed is the kind of game you tell your friends about, and one that should be in your collection.



By Kevin VanOrd, GameSpot